Resume

Education

BFA Digital Arts

3D Animation Concentration

Pratt Institute August 2015 - May 2019

Co-founder of Pratt Gamelab and AOS Game Design

Skills

  • Technical Art

  • Virtual Production

  • 3D Modeling

  • 3D Animation

  • 3D Rigging

  • VFX

  • Shader Development

  • Javascript

  • C#

  • Python

  • Unreal Blueprints

  • AR/VR Development

  • Lighting/Texturing/Rendering

  • Motion Design

  • Dynamics/Simulation

  • Quality Assurance Testing

  • Community Management

  • Event Coordination

  • Venue Procurement/Booking

Software

  • Autodesk Maya

  • Cinema 4D

  • Blender

  • HoudiniFX

  • ZBrush

  • Substance Painter / Substance Designer

  • SparkAR

  • Unity

  • Unreal Engine 4 / Unreal Engine 5

  • Lens Studio

  • Redshift

  • Octane Render

  • Photoshop

  • After Effects

Experience

Meta - Technical Artist - (June 2022 - January 2023)

Social AR Technical Artist

  • Developed custom tools to validate asset benchmarks for 2P/3P creators

  • Created sample projects for SparkAR employing best practices and emergent technologies

  • Supported 3P vendors to create high quality AR games using unreleased Spark tools

THE FAMILY - Virtual Production Producer / 3D Generalist - (May 2018 - June 2022)

Virtual Production Producer (Unreal Engine / Maya)

  • Created virtual sets within Unreal Engine using custom assets for display on LED stage for film shoots

  • Pipeline authoring for asset development and deployment within Unreal project for Disguise

  • Authored procedural assets and tools for realtime modification during shoots at director’s behest

Realtime AR Architecture Experience (Maya / Unity 3D)

  • Repurposed Mira SDK AR kit to track custom made models over animated Unity spritesheets

  • Coded AR experience to allow for high fidelity AR assets to appear in real life

  • Implemented high quality baked JD architecture models into Unity with dynamic realtime lighting

3D Generalist

  • Creation of particle simulations and asset development/rigging to deploy to both SparkAR and Lens Studio

  • Driving VFX simulations for advertisement needs inside of HoudiniFX

  • Lighting specialist for renderings, realtime environments, and photogrammetry setups for VR resources

  • Photorealistic product renderings inside raytrace engines (Redshift) and realtime applications (Unity/UE4) for high fidelity clients in media and business sector

Rockwell Group - 3D Generalist / Texture Artist - (June 2021 - September 2021)

RGLab Illuminarium (Maya / Substance / C4D / Unreal Engine)

  • Stylized texture generation for unreleased Unreal project

  • Asset implementation and optimization between Maya and Unreal using Perforce for On-LED display

Rad Science Inc. - 3D Generalist - (January 2020 - March 2020)

Recess Social Media Product Renderings (Blender / Maya)

  • Shader development and modeling for various product renderings of Recess CBD seltzer

  • Created efficient render pipelines for quick turnaround of large resolution product animations

  • Assembled pertinent assets and lighting for optimal photorealism while adhering to aesthetic color guides

  • Reconstruction of otherwise disorganized work pipeline to repurpose provided clientele assets to produce efficient, satisfactory release renders under tight time constraints

FitXR - Associate Animator - (September 2019 - December 2019)

BoxVR & Aerobics (Maya / Motionbuilder / Unity 3D)

  • Directed motion-capture VR setup with dancers for optimal animation capture via custom tools

  • Animation cleanup using custom tools within Motionbuilder for optimizing baked data

  • Creation of animation assets for implementation into Unity3D

MassDiGi Summer Innovation Program - Lead 3D Artist - (May 2017 - August 2017)

Lead 3D Artist

  • Scoped artistic vision for a full fledged 3D mobile action game for iOS/Android

  • 3D modeling, rigging, and animation with in-engine implementation inside Unity

Pratt Institute - IT Assistant - (December 2019 - May 2020)

IT Assistant/Game Design Assistant Teacher

  • Developed internal infrastructure for classroom online learning

  • Maintained pipeline for emergent technologies introduced into classrooms

  • Directed software integration into classroom settings and optimized student workflow

Tiamat Syndicate - Community Manager/Event Organizer - (May 2020 - Present)

Community Manager

  • Procurement of venue space for local gaming events

  • Social media management of various accounts and online presence/PR

  • Content creation for various branding and stream setups for twitch/discord/twitter

  • Monitoring of consumer/playerbase feedback and brand organization

Event Organizer

  • Organization of schedule and event planning

  • Designation of event itinerary and execution of timely event success

  • Bracket setup and organization for large esports tournaments

  • Moderation of tournament disputes and rulesets

  • Active commentary and management of esports tournaments and livestreams