
Joey Pagano
Technical Artist @ iRacing
M / 29 / ♐︎ / JRPGs / XrdThey pay me to make video games and then I go home to make even worse video games that piss you off.
About Joey
Hi, I'm Joey!I love jrpgs, fighting games, Persona 3, toshinori hiramatsu guitar solos, grindcore, mello yello, and posting middling opinions on the internet about games you probably don't want to play.I'm a Technical Artist working for NASCAR, with a long history in everything 3D/CG (and some 2D too). I make tools, shaders, bad games, 3D models, and any other necessary object that affords me a chance to be one step closer to the jrpgs that I wish they still made.I work in Unreal Engine for money and RPG Maker for love. I use Maya and Blender depending on the project. Zbrush, Houdini, Substance, and some light python, js, and hlsl.I think video games by design should piss you off at least a little bit or else they are a waste of your time. If I had a billion dollars I'd make a big budget jrpg with a regular enemy that can inflict a status ailment that deletes your save if you get KO'd.
3D Art - Demo Reel
2D Art

Ferrik

Mina Character Reference

Message Mina

Bunny Mina

Cringetober 16

Mina Twintail

Mina Stick

Valentine Sticker

Sophia

Cringetober 7

Cringetober 2

Fertie

Mintie

Emo Mintie

Bunny Mintie

Cringetober 6

Cringetober 10

Joey Sakurai

Cringetober 14

Joey Radiata

Joey Star Ocean

Minato Bat

Cringetober 1

Cringetober 3

Cringetober 4

Cringetober 15

Cringetober 5

Cringetober 8

Cringetober 9

Cringetober 11

Cringetober 12

Dawg

Reimu

Estelle

The Mario

Dorophelt
Professional Stuff
Wow! You're more interested in my professional skills! That's pretty cool- I do a lot of things that revolve around video games, but I run the whole gamut of CG art and production. You can check out my Resume, or some key projects from the llinks below. I'll even repost my Demo Reel just for you. Currently, I work fulltime as a Technical Artist at iRacing Studios, but I accept contract, consultation, and commission work on a case-by-case basis!As a Technical Artist, I prioritize creating custom tools to speed up workflows, implement assets into game engines, and optimize performance across the board for a variety of PC hardware configs or specific console platforms. With a strong focus on game development, my technical pursuits lead me to grafting unique solutions for your project's specific emergent needs- agnostic of the programs necessary to do so. My generalist pedigree toys with animation, modeling, rigging, scripting, rendering, texturing, material generation, and VFX simulations. And that’s before I eventually deploy all of these fancy little skills to the LED screen you rented out for Unreal Virtual Production. What can’t I do?!Whether it’s video games, film, TV, Virtual Production within the likes of Unreal- or a proprietary render engine within the 3D package of your choice- I do it all so that video games can live on forever. And we can save a few ms while we're at it.
Projects
Resume
Experience
iRacing (Monster Games) - Technical Artist
(January 2023 - Present)
Unreal Engine Technical Artist
Developing custom tools to expedite unique workflow necessities for NASCAR within Unreal Engine via Python, Editor Utility Widget, and C++
Performance testing and optimizing through custom tools and Unreal Insights for high fidelity and frame rates (as deployed on Xbox Series X/S and Playstation 5)
Creating custom pipeline/solutions for lighting, rendering, and overall race track performance
Meta - Technical Artist
(June 2022 - January 2023)
Social AR Technical Artist
Developed custom tools to validate asset benchmarks for 2P/3P creators
Created sample projects for SparkAR employing best practices and emergent technologies
Supported 3P vendors to create high quality AR games using unreleased Spark tools
THE FAMILY - Virtual Production - Producer / Technical Artist / 3D Generalist
(May 2018 - June 2022)
Virtual Production Producer (Unreal Engine / Maya)
Created virtual sets within Unreal Engine using custom assets for display on LED stage for film shoots
Pipeline authoring for asset development and deployment within Unreal project for Disguise
Authored procedural assets and tools for realtime modification during shoots at director’s behest
Realtime AR Architecture Experience (Maya / Unity 3D)
Repurposed Mira SDK AR kit to track custom made models over animated Unity spritesheets
Coded AR experience to allow for high fidelity AR assets to appear in real life
Implemented high quality baked JD architecture models into Unity with dynamic realtime lighting
Technical Artist / 3D Generalist
Creation of particle simulations and asset development/rigging to deploy to both SparkAR and Lens Studio
Driving VFX simulations for advertisement needs inside of HoudiniFX
Lighting specialist for renderings, realtime environments, and photogrammetry setups for VR resources
Photorealistic product renderings inside raytrace engines (Redshift) and realtime applications (Unity/UE4) for high fidelity clients in media and business sector
FitXR - Associate Animator
(September 2019 - December 2019)
BoxVR & Aerobics (Maya / Motionbuilder / Unity 3D)
Creation of particle simulations and asset development/rigging to deploy to both SparkAR and Lens Studio
Driving VFX simulations for advertisement needs inside of HoudiniFX
Lighting specialist for renderings, realtime environments, and photogrammetry setups for VR resources
Photorealistic product renderings inside raytrace engines (Redshift) and realtime applications (Unity/UE4) for high fidelity clients in media and business sector
MassDiGi Summer Invotation Program - Lead 3D Artist
(May 2017 - August 2017)
Lead 3D Artist
Scoped artistic vision for a full fledged 3D mobile action game for iOS/Android
3D modeling, rigging, and animation with in-engine implementation inside Unity
Skills
Technical Art
Virtual Production
3D Modeling
3D Animation
3D Rigging
VFX
Shader Development
Javascript
C#
C++
HLSL
Python
Unreal Blueprints
AR/VR Development
Lighting/Texturing/Rendering
Motion Design
Dynamics/Simulation
Quality Assurance Testing
Community Management
Event Coordination
Venue Procurement/Booking
Software
Autodesk Maya
Blender
Cinema4D
Unreal Engine 4/5
Unity
HoudiniFX
ZBrush
Substance Painter / Substance Designer
SparkAR
Lens Studio
Redshift
Octane Render
Photoshop
After Effects


































